Jinxter - Memories

Magnetic Scrolls were on a bit of a roll by the time Jinxter was being developed in 1986/87. They had an award winning adventure game system which could be easily converted across multiple platforms, and they could do little wrong in the eyes of the UK computer press and most text adventure players.

Jinxter was being developed in parallel with The Guild of Thieves, which helps explain how Magnetic Scrolls were able to get two significant games released within the same year.

Georgina Sinclair had the initial stab at writing the in-game text for Jinxter, and then Michael Bywater was given the task of script-doctoring what Georgina had started as well as write 'The Independent Guardian' newspaper that came supplied in the box.

The Amiga version loading screen was accompanied by a rather odd sounding piece of music composed by Ken Gordon's friend John Molloy, who had also written the original Amiga music for The Pawn.

It's fair to say that some adventurers (including me) found the ending to be a bit disappointing... possibly even a little annoying. You see, the game begins with a Guardian saving you from being knocked over by a bus and giving you the quest to save Aquitania. Once you finish the game and defeat Jannedor, you're put right back where you were before the quest and are killed. Don't believe me? Here's the actual text from the end of the game:

Congratulations. You have died.

No, really, you are dead. Really really dead. We mean it. This NOT A JOKE. You have died. Just accept the fact.

You still don't believe it, do you? Perhaps this will convince you:

Do you want to quit or restart (q/r)?