Starglider 2 - Information

Starglider 2 was the sequel to the original Starglider game published by Rainbird two years earlier in 1986. Whilst the original game used the less processor-intensive hidden line removal 3D wireframe technique, the sequel employed a solid 3D graphics engine. Whilst it's true that objects would often 'break apart' when viewed too closely, the game managed to maintain solid 3D and fast performance and was heralded as a breakthrough in 3D gaming when it was released in September 1988.

The game itself was a mixture of 3D blasting and object collecting. The player had to collect a series of parts that combined to make a Neutron bomb. This would then be fired at the evil Egron's space station (hopefully) before its construction could be completed.

There were some very esoteric moments inbetween the blasting in Starglider 2. Trying to capture mechanical Egron space whales who 'swam' in the upper atmosphere of one of the planets in the Solice system was something most players hadn't done before, and refuelling by flying perilously close to the sun was another. If the player got too close, the Starglider cockpit would melt and the ship would explode!

Buried in the main game menu was the option to 'Paint with Rolf'. Although partially inspired by the 'Doodle City' option included in the classic Atari coin-op game I Robot, this feature originated from a bug in Argonaut's 3D object editor, which left trails of 3D objects across the screen. 'Rolf' was a not-so-subtle reference to the Australian artist and UK TV presenter Rolf Harris!

ST and Amiga players would only get to hear the sampled music over the title screen if their machines had 1mb of memory. ST users also had to have a double-sided internal disk drive to be able to detect and load the music into the extra memory.

Starglider 2 was one of a handful of Rainbird titles that also ran on a Mono Atari ST. At the time, STs were quite popular for DTP and other applications that required a higher screen resolution. The game was initially available for the ST and Amiga only, but other versions appeared later, including the Sinclair Spectrum (48k and 128k), IBM PC, and the Apple Macintosh. The latter versions were published after the sale of Telecomsoft to Microprose UK Ltd.